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Education

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Testi, contesti e pretesti videoludici è il titolo del primo congresso ufficiale della sezione Italiana di DiGRa (Digital Research Game Association) che si celebra il 12 maggio nella sede della IULM a Milano. L’Italian Digital Games Research Association (DiGRA ITALIA) è una rete di studiosi interessati allo sviluppo e alla diffusione della ricerca sul videogioco. […]

DiGra Italia 2017 – Testi, contesti e pretesti videoludici

El día 30 de Marzo la gente de GloValues me invitaron en cualidad de presidente de Arsgames a dar  una conferencia en el marco de su jornada de innovación ciudadana “Be the Game Be the Change” en ProMálaga con el título: Los videojuegos como espacio de participación ciudadana. A continuación el resumen de la intervención y […]

Los videojuegos como espacio de participación ciudadana

Esta es la conferencia que he dictado en la facultad de Ciencias Humanas de la Universidad Nacional de Colombia, el día 7 de marzo de 2017. El título completo es: Para una sociología de los videojuegos: una práctica de estudio de los juegos digitales entre sociología digital e arte electrónico.   RESUMEN La industria cultural de […]

Para una sociología de los videojuegos

Los juegos posibles es el título de mi tesis doctoral. La investigación se está llevando a cabo en la facultad de Bellas Artes de la Universidad de Barcelona bajo la dirección de la profesora Laura Baigorri. El título completo es: “Un estudio de los videojuegos que desbordan las categorías clásicas de creación y difusión entre […]

Tesis doctoral: Los juegos Posibles

This post is available only in spanish

Lecturer for semestral course in electronic arts

This post is available only in spanish

Interview: videogames as space of critics

The February 21th, 2015, at the Third Open Data Day organized by the Open Knowledge Foundation, was held  the Open Knowledge Workshop – Open Arts at the department of mathematics and computer science of the University of Catania (Italy). On this occasion, rather than stick to the topic of open data by public authorities, the […]

Talk @ OpenKnowledge – Open Arts

This post is available only in spanish

Occupying the game: the artistic method and experimental videogame creation

This post is available only in spanish

Playlab Gandia

This is an experimental laboratory in which we use  the body as a means of interaction and creation in real time to the scene. During the five days we inquire through the use of non-proprietary software, technology devices such as sensors, cameras, controllers and practical way to experience the performative creation. Goals Experimenting with audio […]

Interactive dance and techno-body workshop

this entry is only in spanish

Paticipated social cartography workshop

Introduction This is a laboratory for experimentation with body sensors and audio visual creation in real time. During five days we inquire through the use of software, technology devices such as sensors, cameras, controllers and experience practically.   Goals Experimenting with some biosensor Understanding how OpenSoundControl protocol and data interconnection works Introducing the use of […]

Biofeedback y real time audio video editing workshop

Las próximas semanas estaré en el Centro Multimedia del Cenart, D.F., Mexico, donde he sido invitado como poniente y asesor durante el Laboratorio Interdisciplinar de Experimentación e Innovación con Videojuegos y Arte Interactivo (Leiva). Leiva es un actividad de varias semana durante la cual los 8 proyectos seleccionados tendrán tiempo y condiciones para experimentar y generar […]

Leiva: Laboratorio Interdisciplinar de Experimentación e Innovación con Videojuegos y Arte Interactivo

MIRA Lab is an event dedicated to the research of new ways of live shows in music and visual arts using the creative programming and disruptive technology.  MIRA Lab is an international event for artists, developers, curators, agencies and public working with creative technology for performances, shows and visual arts in real time. MIRA Lab empowers people in […]

Talk @ Mira Lab

  Only available in spanish.        

Taller de introducción a la creación de entornos interactivos con Blender Game Engine

Make an interactive vj set, move freely away from the computer or make your videos reactive to the playground are some of greater desires of every VJ. In this workshop we’ll introduce basic elements of Computer Vision’s technic that let you get this goal. Computer Vision is an informatics tecnic for analyze the movement (but […]

Motion Tracking and Vjing

  Accepted paper for Student Usability in Educational Software and Games: Improving Experiences book. It has been wrote together with Euridice Cabañes Martinez as Arsgames members. Below the full abstract. Download the full article    1. Present context: We are immersed in what Lévy and Kerckhove define as the “third age of communication”, in which […]

Scratch: Learning the Grammar for a New Language

  Only available in spanish          

Creative multitud and (de)celebration of videogame

Orbitando Satelites Manual comes out from Orbitando Satelites workshop. The workshop Orbitando Satelites, at Laboral centro de Arte y Creación Industrial [Gijón, Spain] was a poetic, political and technical research workshop on satellites runed in may 2011. During the workshop organized by Pedro Soler and animated by many artist and activists with different skills we […]

Orbitando Satelites Manual

  This is a lecture presented at ISEA2011, Istanbul.   Can “softwarization” of media process currently underway define a new method of education? In the encounter between dataflow, live coding and cartography will high light the emergence of a new approach in learning digital art. The need to manage this wealth of information in always […]

Code, Cartography and Relational Learning

“Biological interactions are the effects organisms in a community have on one another. In the natural world no organism exists in absolute isolation, and thus every organism must interact with the environment and other organisms.” [Source: Wikipedia]     pureInteractions Interaction Design Workshop The aim of the workshop is to introduce the basic concepts of human-machine […]

PureInteractions

The aim of this workshop is to learn simple programming strategies for the creation of audio and video software tools for live performances. Generative or interactive piece of software that let artist creates and controls a video stream or an audio processing in real time. In 5-6 days long workshop you will learn the basis […]

crazyAVmachine

OpenPixel is directed by estereotips.net and Sergi Lario and was prensented at Centro de Arte y Creación industrial Laboral in Gijón, Spain, in may 2009.This workshop will give an introduction to Pure Data and to the treatment of video sources in real-time, starting from the use of the main libraries designed with this programming language. […]

OpenPixel

Workshop’s goal is to learn to edit video with free software. This workshop is organized in 4 different session, each one about 4 hours, more one day more of practice. It is divided in two moduels; pre-production and editing. In the first one module you will learn to think about video, grab from a handycam […]

Free Video Editing

  Only available in italian. Download lecture notes (in italian)        

Gimp Workshop

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