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Testi, contesti e pretesti videoludici è il titolo del primo congresso ufficiale della sezione Italiana di DiGRa (Digital Research Game Association) che si celebra il 12 maggio nella sede della IULM a Milano. L’Italian Digital Games Research Association (DiGRA ITALIA) è una rete di studiosi interessati allo sviluppo e alla diffusione della ricerca sul videogioco. […]

DiGra Italia 2017 – Testi, contesti e pretesti videoludici

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Occupying the game: the artistic method and experimental videogame creation

  Accepted paper for Student Usability in Educational Software and Games: Improving Experiences book. It has been wrote together with Euridice Cabañes Martinez as Arsgames members. Below the full abstract. Download the full article    1. Present context: We are immersed in what Lévy and Kerckhove define as the “third age of communication”, in which […]

Scratch: Learning the Grammar for a New Language

  This is a lecture presented at ISEA2011, Istanbul.   Can “softwarization” of media process currently underway define a new method of education? In the encounter between dataflow, live coding and cartography will high light the emergence of a new approach in learning digital art. The need to manage this wealth of information in always […]

Code, Cartography and Relational Learning

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